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Gylt cast
Gylt cast




gylt cast

Press the prompt to dispose of the enemy and unlock this trophy. Backlighted: when you reach the Cafeteria, grab the battery from the table in front of you and stealthily approach the back of a monster.Blood Quartz 2/10: dispel the eyes in the room, then grab this Blood Quartz from the desk.IMPORTANT: immediately after unlocking the trophy, quit out to the main menu to reset the kill counter to 0 and then press Continue. Inside the Library, aim your flashlight at the monster to kill him and this will unlock the trophy. Crouch through it and the next room will be the Library. Then, dispose of the eye in the corner to reveal another ventilation shaft. Inside this room you can pick Sally’s bigger flashlight. Let There Be Light: after going through a bunch of rooms and a ventilation shaft, you’ll wind up in a room with some Christmas lights.Diary 4/21 (Smile): on a small desk in a corner.Aim the can at the monster, making sure that it lands on him, then quickly hide if you’re in his view. Immediately after grabbing it, a monster will enter the room. First, grab the key from the noticeboard and then the empty soda can from the vending machine. Oops… Sorry: after pressing Continue, leave the shaft again and enter the door on your right past the electrical current switch.

gylt cast

Main Building, First Floor, Teachers’ Lounge This will kill the enemy chasing, thus unlock this trophy. Then, run towards the enemy in front of you, use the flashlight to have him chase you and quickly go back to the switch to turn the current back on. When you get to the end of the shaft, wait for the enemy on your left to leave before continuing, then make it to the green switch in the hallway to disable the electrical current running along the cable on the floor. Shocked!: exit the Infirmary through the door diagonally opposite the wheelchair and then enter the ventilation shaft behind the two toppled brown lockers.Main Building, First Floor, Infirmary Hallway Diary 3/21 (A Day at the Hospital): in the same room, past the wheelchair, near a cabinet and an empty bed.Diary 2/21 (Neverending War): behind the wheelchair where you’ve freed the first Inhabitant, on a desk.

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One you drop down, you’ll collect the first Blood Quart and free the first Inhabitant.

  • Blood Quartz 1/10 + Inhabitant 1/10 (both story-related): a bit after you’ll have to crouch through a ventilation shaft.
  • Diary 1/21 (First Day at Bachman School): after entering the school, go straight on through the double doors and you’ll find this Diary immediately on the first bench.
  • To unlock this trophy, you must make it across using the wooden planks and without touching the water. Immediately after, you’ll reach a small puddle. Before leaving the trunk, wait for the searchlights to move away and then continue on.
  • Avoid a Cold: when you first can control Sally, sprint through the snow until you can crouch through a fallen trunk.
  • 6 Canaries, needed to access a secret room in the School Courtyard which contains one Diary and one Inhabitant.
  • To be able to free all 10 Inhabitants you need the 10 Blood Quartz
  • 10 Inhabitants for Helping the Missing Ones and to be able to unlock the Good Ending.
  • 10 Blood Quartz – needed for the 10 Inhabitants.





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